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Post by Crystal M. V. Rosepaw on Jun 8, 2009 3:08:13 GMT -7
Introduction! Hello all. This is the intro to the 'Character Information' page. In this article, I will tell you about some needed character points. These topics are class, profession, and a short faq.
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Post by Crystal M. V. Rosepaw on Jul 4, 2009 2:09:39 GMT -7
Class! Classes, in general, are your character's fighting group. For example, if your character sneaks around with daggers and poisons people, they are most normally a rogue, and will take battle instruction from one. Yes, once in a while a character might do something out of sorts for their class, but this normally only happens when extremely necessary. Now, onward, to the different sorts! Warriors:Quite possibly the most typical class to see people use. However, this is not to say that they are the easiest class to play. Warriors are famed for feats strength and their love of battle. They are normally heavily armed and armored, and spend much time practicing fighting. The class requires a lot of strength and a great tolerance for pain, since they normally are the first to move in when an attack goes on. Even though they are good in battle, most warriors seem to find it awkward to use little weapons, and as such many do not. The current Head Warrior is: Crystal Rosepaw Rangers:The quick opposite of warriors are rangers. Rangers are hardly ever as solidly built, and their muscle comes from pulling back bowstrings. These are archers and those whom wield slings, and dedicate themselves to standing back and picking off targets. They stand behind the front lines and hope not to be noticed as they snipe down targets, since they rather to wear less armor so that they may move faster. They do not often use large weapons and most are clumsy with them to the point of inability, but some carry knives to use in case the front ranks fall. They are often overlooked, but are needed in any mission. The current Head Ranger is: Shard Prime Rogues:Nightmares of waking with a blade in your back are most often the work of these deadly assassins. The rogues are the class that requires the lightest feet and often the sharpest minds. Rogues creep through shadows and do various under-cover work when required, and are often very shady. Very often rogues are familiar with poisons of various types. Rogues don't carry much muscle, so they are often knocked around a bit if they have to fight fair. Their training is normally cruel and merciless, so only the emotionally steady can handle the deep savagery. The current Head Rogue is: Nobody. Boundary Guardians:The combination of warrior and ranger gets a Boundary Guardian. This class is thought very highly of, since you cannot start off as one. Although they might favor one type of fighting, Boundary Guardians are easily capable of cutting down far-off foes with arrows before jumping into the fray wielding a sword. This class requires extensive battle knowledge and long instruction from the Head of their class. Although a fight can be won without them, most would rather have a Boundary Guardian at their back than much else. The current Head Boundary Guardian is: nobody. Sailors:This class is best suited for those with a yearning for adventure and fighting. These are a bit different to sign up as, because you have to say which fighting style they are most like, such as the fighting ability of a warrior. The Guardians have sailors that work their navy unit, and these are highly spoken for their grand air of adventure. To be a sailor, you must know your way around the ship, or the Captain or Commodore one might make you walk the plank. The current Commodore is: nobody.
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Post by Crystal M. V. Rosepaw on Jul 4, 2009 2:17:55 GMT -7
Profession!: Professions are those extra things that make your random character so much more useful to us. Professions are the character's ability to do things on a level that they could gain money for. In other words, except for chefs and medics, they are craftsmen.
Professions include, but are not limited to:
- Chef
- Medic
- Blacksmith
- Tailor
- Performer
- Thief
- Jeweler
- Brewster
- Artist
Typically, medics and blacksmiths are in high demand. Unless completely odd, most things are normally excepted.
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Post by Crystal M. V. Rosepaw on Jul 4, 2009 2:27:29 GMT -7
F.A.Q.!: Crystal, I don't want my character to fight. What do I put for class?In the space for it, but 'N/A' for Not Applicable. This means that the section does not apply to your character. Crystal, what if I don't have a profession?This is completely fine. Simply say that they do not have on. If you decide sometime throughout playing that character that you wish to give them a profession, simply ask a staff member if you may. You mention training from the heads of classes, but the heads of classes are all heroes. How would my villain train?They would have to learn from other characters, and they would do practice fights with other villains. This might change at a later date. Why isn't Shard writing this?Because it's 5:30 in the morning and I have insomnia.
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